rotanalysis.blogg.se

Dom 5 do indies have more than one commander
Dom 5 do indies have more than one commander











dom 5 do indies have more than one commander
  1. DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER HOW TO
  2. DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER MOD
  3. DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER MODS
  4. DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER DOWNLOAD

The Pantokrator, the so called divine overlord of all that there is, was missing. There was a clatter as the meeting adjourned and committee members left their seat to perform their duties. In fact, if you just start one of the vsAI games then I think it will already have most of the settings you want OR if you want to simplify and get started you could always play one of the always open games (the Hosted Games link). You will usually get back an email telling you the address and port number to log in and play it. No matter how wild or impossible you make it. If you want I can find that linkħ] Just email the Dom3Minions server with the game settings you want (the Hosting Games link).

DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER DOWNLOAD

You can do thatĥ] the easiest thing would be to download Aran_dom map from or play one of the SemiRand blitzes that are always open on the same server.Ħ] there is an online browsing catalog for nation mods. But giving someone like Ermor a god that is the giant Eater of the Dead monster is funnierĤ] those are in the game settings. Apparently just giving the AI an unmoving god like a monolith can keep it from doing things like sending their god to war or to the arena.

DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER HOW TO

there are conversations on the official dom3 forum about how to do that. You can use notepad to add an alliance for AIsģ] also map commands. Unless you know how to "host" your own game you might have to host it somewhere else to get itĢ] adding the ally command to the end of a map file.

dom 5 do indies have more than one commander dom 5 do indies have more than one commander

It could be set to make them available something like 3 turns behind the turn you are posting so that people dont comment/suggest on the turn you are presently doing.ġ] seems simple but might be a server only thing. The AI's turn files, and maybe yours if you want. Have one of the servers such as host the game and allow people to connect and load turn files so they can actually look at what is going on.

DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER MODS

Such as one of the AMOS mods which are not for players as much as for interesting AIsħ] Make it a tourist game. But since you are already going with cbm you might toss in a surprise nation. You could use Faerun map or a modified file for a map you have such as the Aran_Dom file for the aran mapĦ] I would say that a Lets Play should be unmodded.

dom 5 do indies have more than one commander

You could play with a modified file for one of the maps you have such as Partial_anos for the parganos mapĥ] run the map thru SemiRand to scatter surprising provinces. maybe also some starting equipment and extra starting armiesĤ] lower independents strength and higher settings for resources/supplies also helps the AI play smarterĤ] set the map as NI (no independent recruiting) or PI (partial to something like 1 in 10) to decrease micromanagement and increase the AIs intelligence. color schemes are mostly untouched, so they should be identifiable)ġ] Turn on the AI's for Independents and ally them against you (having the white flags maybe build armies and attack you can be a surprise)Ģ] build alliances within the other AI nations against you (such as allying Ermor with the only AI nations that have strong priests so they dont take each other out but concentrate on you)ģ] Give the AI reasonable pretender/magic/scales so that it plays better.

DOM 5 DO INDIES HAVE MORE THAN ONE COMMANDER MOD

Streamers and Standards (cosmetic mod that replaces the flags of all of the nations with better looking ones. So, here we go:ĬBM 1.6 (before dwarven hammers were made unique, but gem gens ARE unique)īetter Independents (makes the really crappy indie units more or less unbuyable so the AI doesn't suck quite as much) I'll just be going up against AI and there's a fair chance I might lose if I'm playing a nation I've never played or something like that, but I WILL try my hardest and take suggestions if you guys offer them. I'm gonna ask you for an age/nation/game options (and potentially map/number of opponents/identity of opponents if anyone has strong opinions) and then set up the god and scales on my own to deal with any challenges you guys happen to throw at me. Basically this is going to go pretty much how you think it would. So, I've been wanting to do an LP (for a long time actually, never done one) and I've recently been re-bitten by the Dom3 bug, so here we are.













Dom 5 do indies have more than one commander